| Lerninhalte | 
				Verstehen der Prinzipien der Computergrafik mit einem Fokus auf Prozedurale Generierung  Eigen Ideen in Code umsetzen 
Inhalte: 
- Color (alpha) blending
 
- Images
 
- Grids, tiles; e.x. create your own tiles
 
- Vector basics
 
- Transformations: translate, scale, rotate, mirror, push, pop
 
- Shapes; https://processing.org/examples/morph.html
 
- Physics - acceleration, motion, angular motion
 
- Particle systems
 
- Agents - boids; https://processing.org/examples/flocking.html
 
- Random, noise, FBM
 
- Overlap, collision, packing; e.x. GUI, games
 
- Recursion, fractals
 
 
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